Tuesday, October 13, 2009

5 Reasons the iPhone Will Be the Dominant Portable Gaming Platform.

By Iain McEvoy

Thanks to their just-announced upgrade to the iPod touch, Steve Jobs and Apple have really made their priorities clear -- they're out to get the Nintendo DS and Sony's PSP. Sure, the iPhone and the Touch aren't made specifically for messing around with games, but they do contain a ton of them, and Apple's most recent television commercials reflect this fact.

So with that in mind, here come 5 crucial reasons Apple is going to make a huge impact on mobile, handheld gaming in the future.

#5: That Damn App Store is Just Huge.

Video game stores aren't really going anywhere, but the App store, like iTunes before it, is becoming a serious mode of distribution that many of today's top developers are embracing -- it eliminates a ton of overhead and gets those precious games out to the people in no time.

It's the most ideal direct-download system that yet exists, and publishers are flocking to it.

#4: Recent Changes Make Expensive Games Easier to Find.

There were lots of earlier complaints that it was impossible to find a proper game priced around $10 or $15 in the store, because the way the lists were setup favored the cheapest over the best. No longer, as Apple has added a 'most profitable' section to show the best and the brightest big games.

This is good.

#3: You've Got All the Big Guns on Board.

With two obvious omissions (being Sony and Nintendo), you've got nearly every other big company currently doing stuff for Apple's platform -- Rockstar, Sega, and the like. This is only going to keep getting better.

As more and more people continue to buy them, developers will realize that it's a seriously viable platform and pour more resources into it.

#2: Thanks to Unconventional Controls, The Games Are Interesting.

Although it doesn't have a normal pad-and-button style like the other guys, the lack of those things has really forced developers to do brand new stuff. Maybe you've seen Flight Control around?

Although Nintendo has a version of the touch-screen on their DS, the iPhone's unique system (with accelerometer) is changing the way developers approach their control schemes, and will continue to do so well into the future.

#1: Widespread Adoption Attracts Good Developers.

Once the iPhone platform hits a kind of 'critical' level (this has already happened, to an extent), there are massive games that are going to come out. Developers and publishers are realizing the potential of the device in terms of distribution, and we're reaping the benefits.

The App store is continuously expanding in size and capacity, just recently hitting 2 billion downloads, and with Apple's rigorous standards, things are only going to get better.

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